Maya face-planted in her birthday cake after the champagne toast. She is breathing. Four friends, one spiked glass, accusations in 30 minutes — everything on your phones. No printing required.
4 players · 25–30 min · Free Trial
Free 30-minute live demo. Only the host needs an account.
When Reginald Thornwood collapses mid-toast, every guest has motive and a fraying alibi. Four acts and eighteen clues — pharmacy receipts, swapped goblets, burned ledgers — build to accusations at dessert. A classic whodunnit for 6–10 players, about 2.5–3 hours.
6–10 players · 2.5–3 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
Same comedy murder mystery as Standard — but Deluxe is a full visual setup. Key clues arrive as photographed props (blackmail letter, ledger, poison vial, crest goblets, pharmacy receipt, will, piano wire, wine bottle) on phones and in print, plus the complete decor print suite. Built for hosts who want a graphic dinner party, not words on a sheet.
6–10 players · 2.5–3 hours · $36
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
Snow seals Willow Creek Inn when innkeeper Hal collapses mid-toast — foxglove in the honey cordial, forgery paperwork in Room 7. Four acts and twenty-two clues for 6–10 players, about 2–3 hours.
6–10 players · 2–3 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
At Lord Ashford's charity gala, the Veridian Diamond vanishes on the stroke of midnight. Four acts, twenty clues, and up to twelve suspects — alarm logs, cables, and photographs tell the story. 8–12 players, about 2.5–3 hours.
8–12 players · 2.5–3 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
A challenging cooperative mystery at a storm-isolated estate. Twenty characters scale to your group; twenty-four clues across three acts. Piece together ledgers, corridor logs, and chapel traces to name the thief. Best for 8–20 players, about 2–2.5 hours.
8–20 players · 2–2.5 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
A winter blackout isolates a mountain communications relay while an engineer vanishes and the maintenance logs stop matching. Twenty clues across four acts lead to final accusations. 4–6 players, about 2.5 hours.
4–6 players · 2–2.5 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
A storm-bound gala at a private harbor estate — forged provenance records, a sudden blackout, and twenty clues across four acts. Five suspects and accusations at the end. 4–5 players, about 2.5 hours.
4–5 players · 2–2.5 hours · $24
One-time purchase. PDFs + one rehearsal and one live event, within 30 days of first room creation. No subscription required.
Kyle staged a fake collapse. Someone added a real chair trap, rewrote the final deck, and told him to stay down. Cross-reference a verified time-lapse, access audit, physical fibers, and workstation checksum across four comic acts—with cinematic scene and evidence art. For 4–8 players, about 45–75 minutes. Also playable in Detective Mode (solo visual investigation).
4–8 players · 45–75 min · Included in Pro
Included in Pro ($34.99/month). Individual checkout is not available.