The Four Keys
Try hosting live for free. Up to four players, four vault puzzles, and a 30-minute timer — everything on your phones. No printing required.
2–4 players · 25–30 min · Free Trial
Free 30-minute live demo. Only the host needs an account.
Escape packs
Pack library
Try hosting live for free. Up to four players, four vault puzzles, and a 30-minute timer — everything on your phones. No printing required.
2–4 players · 25–30 min · Free Trial
Free 30-minute live demo. Only the host needs an account.
Locked inside the museum after hours, your team has 75 minutes to solve ten puzzles built from Dr. Ellis's letters, loan files, and security records. Everything on your phones — automated host included. 2–6 players.
2–6 players · 75–90 min · Free
Free pack preview. Full live hosting requires a hosting plan unless marked as a live demo.
Alone in a storm-locked lighthouse, decode six layered systems and guide a rescue cutter through Blackglass Reef before the reserve battery dies. A cinematic, no-print solo showcase built for one player and one phone.
1 players · 25–35 min · Free
Free solo browser play.
Wake inside an impossible memory archive and recover the hour erased from your mind. Ten layered phone puzzles, parallel opening tracks, surreal state shifts, and a true final metapuzzle for one player.
1 players · 80–100 min · $18
One-time purchase. Solo browser play included.
After-hours lockout at a museum archive. Eight puzzle stations — catalog order, shelf maps, maintenance routes — keep your team moving toward the exit. 4–20 players, about 90 minutes.
4–20 players · 75–90 min · $18
One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).
Split into three recovery teams inside a stormbound observatory, solve layered artifact puzzles, reunite at the NOVA master stencil, and transmit the final code before the dome locks permanently.
4–20 players · 75–90 min · $18
One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).
Lab stations locked mid-period — sort real chemical changes from decoys, count protocol variables only, rebuild the safety sequence, and chain your answers into one reset code. Four tough stations for teams of 4–20.
4–20 players · 35–40 min · $8
One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).
Seven-lock math club escape with split clues and real traps — copier-distorted maps, unit mixes, reflection across the wrong line, and area with a cutout. Teams of 4–20, about 40 minutes, no spoon-feeding.
4–20 players · 35–45 min · $8
One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).
The founders bell was swapped before tomorrow's ceremony. Five suspects, twelve clues, accusations at the end — a kid-safe theft mystery (not murder) for 6–12 players, about 50 minutes.
6–12 players · 45–55 min · $8
One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).