Pack library

Escape Room Packs

The Four Keys

Try hosting live for free. Up to four players, four vault puzzles, and a 30-minute timer — everything on your phones. No printing required.

2–4 players · 25–30 min · Free Trial

Free 30-minute live demo. Only the host needs an account.

The Curator's Vault

Locked inside the museum after hours, your team has 75 minutes to solve ten puzzles built from Dr. Ellis's letters, loan files, and security records. Everything on your phones — automated host included. 2–6 players.

2–6 players · 75–90 min · Free

Free pack preview. Full live hosting requires a hosting plan unless marked as a live demo.

The Bellweather Lantern

Alone in a storm-locked lighthouse, decode six layered systems and guide a rescue cutter through Blackglass Reef before the reserve battery dies. A cinematic, no-print solo showcase built for one player and one phone.

1 players · 25–35 min · Free

Free solo browser play.

The Thirteenth Archive

Wake inside an impossible memory archive and recover the hour erased from your mind. Ten layered phone puzzles, parallel opening tracks, surreal state shifts, and a true final metapuzzle for one player.

1 players · 80–100 min · $18

One-time purchase. Solo browser play included.

Vault of the Meridian Archive

After-hours lockout at a museum archive. Eight puzzle stations — catalog order, shelf maps, maintenance routes — keep your team moving toward the exit. 4–20 players, about 90 minutes.

4–20 players · 75–90 min · $18

One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).

The Observatory Blackout

Split into three recovery teams inside a stormbound observatory, solve layered artifact puzzles, reunite at the NOVA master stencil, and transmit the final code before the dome locks permanently.

4–20 players · 75–90 min · $18

One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).

Lab Alert: Reaction Chain

Lab stations locked mid-period — sort real chemical changes from decoys, count protocol variables only, rebuild the safety sequence, and chain your answers into one reset code. Four tough stations for teams of 4–20.

4–20 players · 35–40 min · $8

One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).

The Geometry Locker

Seven-lock math club escape with split clues and real traps — copier-distorted maps, unit mixes, reflection across the wrong line, and area with a cutout. Teams of 4–20, about 40 minutes, no spoon-feeding.

4–20 players · 35–45 min · $8

One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).

The Founders' Time Capsule

The founders bell was swapped before tomorrow's ceremony. Five suspects, twelve clues, accusations at the end — a kid-safe theft mystery (not murder) for 6–12 players, about 50 minutes.

6–12 players · 45–55 min · $8

One-time PDF/game purchase. Full group phone hosting requires Creator ($14.99/month) or Pro ($34.99/month).